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5e epic boons
5e epic boons







You have advantage on intimidation rolls and are immune to fear. You feel a sinister presence in the water seep into you. The effect will always last for 24 hours unless stated otherwise. Likes Followers Followers Subscribers Followers.

5e epic boons

Dndspeak - Extra content for your tabletop games. When you do so, choose up to six friendly creatures which can include yourself within 10 metres of you who can see or hear you and who can understand you.This would be for a location a spring that grants a random 24 hr boon to a player that interacts with it in the approriate manner like bathing in it or drinking from it.Īlternatively, this can simply serve as inspiration for a spring with a single effect. You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. You can use your armour to deflect strikes that would kill others.

5e epic boons

You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You've developed the skills necessary to hold your own in close-quarters grappling. Each time you do so, you must choose a different damage type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. Spells you cast ignore resistance to damage of the chosen type. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits. When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack.

5e epic boons

When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you desire an effect that isn't on this list, consult with your DM over the idea of adding a customized feat. If your Strength is reduced below 13 somehow-perhaps by a withering curse-you can't benefit from the Grappler feat until your Strength is restored. For example, the Grappler feat requires you to have a Strength of 13 or higher. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. You must meet any prerequisite specified in a feat to take that feat. It embodies training, experience, and abilities beyond what a class provides. In addition, you can use a bonus action to take the Dash or Disengage action.A feat represents a talent or an area of expertise that gives a character special capabilities. Some powerful creatures natural weapons - ie claws and teeth are still considered magical. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Once you use this boon, you can't use it again until you finish a long rest. You can use a bonus action to regain a number of hit points equal to half your hit point maximum. That spell's casting time is now 1 bonus action for you. Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. You can now use an action to cast the plane shift spell no spell slot or components requiredtargeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. When you gain this boon, choose a plane of existence other than the Material Plane. You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. You can add a d10 roll to any ability check, attack roll, or saving throw you make. When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest. When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throwyou can roll a d10 and apply the result as a bonus or penalty to the roll. You can use this boon threes times afterwards you can't use this boon again until you finish a short rest. As an action, you can cast the misty step spell, without using a spell slot or any components. You can use this boon threes times afterwards you can't use it again until you finish a short rest. When you miss with a melee weapon attack, you can choose to hit instead.

5e epic boons

Rather than a Boon you can always take a regular Feat if you want. For example, the eyes of a character with the Boon of True Sight might glow when he or she feels strong emotion, and a character who has the Boon of High Magic might have faint motes of light glimmering around his or her head Each boon can be picked multiple times unless stated otherwise. The acquisition of a boon might visibly transform a character.









5e epic boons